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Design IT Years 3-4

UNIFY Series Years 3-4

Course Information

Design IT provides young innovators with an exciting series of design challenges. Students use design thinking and technologies to experiment, problem-solve, prototype and evaluate designed solutions. 

The practical nature of Design IT engages students in critical and creative thinking. They discover the value of planning and reviewing.

Design IT involves an additional charge of $30 per student for a programmable electronics kit posted to your school.

Target Group

Selection criteria are subjective - teacher judgement and student interest in the topic should assist selection.

Some schools use this project as an opportunity to extend mid-to-high achieving students and to build staff capability.

Data

Availability

ROUND 1 ROUND 2 ROUND 3
                  

Lesson Overview

LessonContent
1Introduction to Design IT, design thinking and web conferencing tools
2Pre-test. Evaluating designs
3Materials used in design, collaborative check-in
4Design Thinking: Check-in 1 – Investigate and Evaluate
5Design Thinking: Investigate. What do designers do? How do they work?
6Design Thinking: Generate - textiles and fibre industries
7Design Thinking: Evaluate - food industry
8Materials used in design and collaborative check-in
9Design Thinking. Check in 2 – Generate and Evaluate
10Computational Thinking. Check-in 3 – Connecting to Scratch
11Post-test. Design with electronic kits.
12Review, consolidate and extend electronic kit designs and Scratch

Assessment and Reporting

Assessment Reporting

Assessment consists of a pre-test to provide diagnostic data and identify starting points, a post-test to gauge distance travelled, and a series of design challenges collected in a digital portfolio.

Schools are provided with a report containing pre- and post-test results, attendance data and survey feedback as well as qualitative report card comments for inclusion as an OLA.

Last updated 22 June 2018